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  Press releases archive from 1998-1999


Internet Eye Magazine, September 1999 reviews by Vikki Dawson

"If you are looking to get into, or are already into, 3D landscape creation and you don't have WorldBuilder, you need it. It is the only application you will need for creating real world landscapes and animations. "

Esfera revista de cultura online interview with Igor Borovikov in the Brazil online magazine (in portuguese) .Read english version here.

CADALYST , August 1999

"AnimaTek WorldBuilder excels at what it's name indicates - building worlds."


SONY NAMES ANIMATEK INTERNATIONAL A PLATINUM AWARD WINNER FOR ITS CONTRIBUTIONS TO FINAL FANTASY TACTICS
Award Recognizes AnimaTek's Contributions To Popular Video Game's Development AnimaTek is the proud recipient of the Sony Platinum Award.

June 1996 - AnimaTek was selected by Square Co. Ltd. to create the opening and closing series of animated graphics for Final Fantasy Tactics. To date, Sony has sold more than one million copies of the PlayStation game. Square Co. Ltd. contracted exclusively with AnimaTek to create the opening and closing movie sequences for their recent release, Final Fantasy Tactics.

"AnimaTek was the perfect candidate for the job because they possessed the technology necessary to create the movies, as well as the graphic artists to see the project from start to finish," said Yasumi Matsuno, executive director of Final Fantasy Tactics at Square Co. Ltd. "We are proud to have partnered with AnimaTek to produce such a popular game. Our mutual success is the result of the diligent teamwork performed by Square and AnimaTek."

AnimaTek's WorldBuilder at the Core Using AnimaTek's WorldBuilder 2.0, in conjunction with 3D Studio MAX, AnimaTek's artists were able to render dramatic, natural scenes. Whether it is grass flowing in the breeze, or ominous storm clouds looming overhead, AnimaTek's attention to the smallest detail aided in producing rich, life-like animations.

"It is an honor for us to receive this award from Sony," said Vladimir Pokhilko, president of AnimaTek International, Inc. "It's rewarding to see that our contributions to Final Fantasy Tactics aided in the game's success. It is fulfilling to have our efforts acknowledged."

INTERACTIVITY Magazine September 1998

If you derive any part of your income from creating virtual landscapes, you should take a looks at this impressive program. It creates realistic landscapes complete with mountains, valleys, lakes, rivers, roads, trees, grass, clouds, rainbows, and waterfalls.



PC FORMAT, August 1998, Issue 85, Pg. 143 -

WorldBuilder 2.1 (Professional) outperforms World Construction Set 3. - wins the PC FORMAT Gold Award

The rather impressive World Construction Set has only one main rival in its price range, but it's a formidable opponent: AnimaTek's WorldBuilder (WB).

As with 3DS and other 3D programs, WB uses a familiar four-view setup with a camera viewpoint that sticks closely to standard Windows guidelines (unlike WCS), so it's simple to learn. It uses objects and materials much like any other 3D program. The Professional version also enables you to communicate with 3ds max.

WorldBuilder comes with a huge library of preset landscapes, plants and vegetation, skies, water, rocks, roads, pathers, decorations, rainbows, and waterfalls (though no sun or moon, strangely). Plus there's also a substantial selection of materials, everything from rough, rocky textures to grass, snow and concrete. So, it doesn't take long to build a decent scene just by dragging and dropping these elemetns into place. Landscapes are created by drawing a series of skeleton lines -- much like contours, over which the "skin" of the landscape is "draped" to form the surface. It's a bit like building a tent from a framework and then hanging the material from it.

This sounds rather cumbersome but it's easy to produce realistic-looking terrain, even with just a couple of skeleton lines. You can alter the roughness and steepness of the skin, and refine it by adding procedural erosioin, bump maps or displacement maps. WB's trees and vegetation are true 3D objects, and thus suitable for close-up shots. Placing them is simplier than in WCS; you can either scatter them randomly within a chosen area, or dictate that they should "grow" only within certain limits, such as within a range of slopes and altitudes.

WorldBuilder 2.1's renderer is unique. Nearly everything is animatable, down to grass and trees blowing automatically in the wind, using a keyframe system

WorldBuilder is a superb program. It offers almost every feature you could want with a simple interface. You don't need to be great at ecology or geology to use it, and render times are well within reason. Shame about the price, but hey, cheap is cheap.

 

BYTE Magazine April 1998 - end of column

AnimaTek's WorldBuilder 2.0 is an amazing terrain modeler with which you can create and animate worlds complete with seasons, rainbows, water, grass, snow, and lots more. When integrated with 3D Studio Max, you can use the objects and animation capabilities of the two programs together.


BYTE Magazine March 1998 - Jerry Pournelle's colum
"I saw two interesting software packages at Comdex. The first was AnimaTek's (http://www.animatek.com/ ) WorldBuilder, Yosemite Edition, which creates startlingly real 3-D landscapes complete with weather, seasons, and rainbows


Computer Graphics World December 1997

WorldBuilder provides access to an array of processes that are either rare or unavailable anywhere else...



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